Physics Based Modeling of The Human Face

By: Igor V. Neverov

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No interior writing or highlighting. Some shelfwear. Physics Based Modeling of The Human Face By Igor V. Neverov Book Description Modeling of the human face plays an important role in such applications as computer games, medicine, and special effects for movies. The demand for this area is driven by the ability of the human face to convey emotion and information and by the needs of simulation in the context of facial surgery. Face modeling can be divided into defining the geometrical representation, animating the model, and rendering. It has recently enjoyed considerable progress in the movie industry; in particular the rendering has achieved such level that the face in still images has been made to look indistinguishable from real. However, animation still remains a problem, mainly because of the lack of sound algorithmic theory describing facial motion. Our work addresses this problem, proposing a model and tools for its animation, which both reflect the anatomical control structure and are efficient and robust. We built a highly detailed anatomically accurate model of facial passive tissue, embedded musculature and underlying skeletal structure using volumetric data acquired from a living male subject. The tissues are equipped with a highly nonlinear constitutive model including controllable anisotropic muscle activations based on fiber directions. Building this model required the development of an extensive set of tools that was used to process the Visible Human dataset as well as the MRI and laser scans of a living subject. The model is capable of a fast and robust animation, driven by muscle activations and the kinematic parameters defining the placement of cranium and jaw. To achieve versatile realistic animation requires complex coordinated stimulation of the muscles and control of the kinematic parameters. We propose a solution to this problem by automatically estimating the control parameters from face motion capture marker data. This not only offers an efficient way to drive the model, but also offers a framework for definitive description of facial motion, since our control parameters are anatomically derived, as opposed to phenomenologically learned. Product Details Hard Cover: 132 pages Publisher: ProQuest / UMI (March 17, 2006) Language: English

Title: Physics Based Modeling of The Human Face

Author Name: Igor V. Neverov

Categories: Other,

Publisher: United States, Igor V. Neverov: 2005

Binding: Hardcover

Book Condition: Very Good

Jacket Condition: No Jacket

Type: Book

Seller ID: 002649

Keywords: Physics Based Modeling of The Human Face Igor V. Neverov Computer Game Games Animation Medicine Special Effects Movies Face Modeling Science Geometrical Representation Anamating Animation Algorithmic Theory Facial Motion Math Science Phenomenologically Me